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Researchers design games for autonomous vehicles owners

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Researchers design games for autonomous vehicles owners
Researchers design games for autonomous vehicles owners

Washington D.C. [USA], Nov 19: Researchers have designed multiplayer games that occupants of autonomous vehicles can play with other players in nearby self-driving cars.

A new study, led by researchers from the University of Waterloo details three games created for level three and higher semi-autonomous vehicles. The researchers also made suggestions for many exciting types of in-car games for future exploration. Level three and higher semi-autonomous vehicles are those that have, at minimum, environmental detection capabilities and can make informed decisions for themselves.

“As autonomous vehicles start to replace conventional vehicles, occupants will have much more free time than they used to,” said Matthew Lakier, a PhD student in Waterloo’s School of Computer Science. “You could use time spent in commute to read a book, watch a movie, get ahead on work, or browse the internet. Still, not everything you do has to be all isolated.

“You will be able to play games with other people in autonomous vehicles nearby when the car is driving itself. The games will be imposed on top of the actual world, so drivers won’t have to take their eyes off the road.”

Self-driving cars have many intelligent technologies that help to keep them safe, and the researchers envision that in the future, vehicle-to-vehicle (V2V) communication and heads-up displays (HUDs) will also become standard features. V2V enables cars to let each other know where they are relative to each other on the road, and HUDs on the windshield keep drivers aware of the car’s speed and road conditions.

In developing the three games, the researchers first undertook an extensive literature review to identify gaps in previous research done about autonomous vehicles and found that not much attention has been given to cross-car games. They then developed a virtual reality (VR) driving simulator to render the car cabin, outside environment, and roadway with artificially controlled cars and intelligent computer-controlled players.

The VR driving simulator is designed as a framework to enable rapid prototyping of in-car games that leverage future technologies like V2V, full window HUDs, head tracking, and different input methods.

Twelve participants evaluated the three cross-car games. They played the games, with occasional take-over tasks, completed the Player Experience Inventory questionnaire to measure player experience, and answered questions in a semi-structured interview.

“Overall, the participants rated the games highly in immersion, there was a positive response to the incorporation of HUDs in the games, and the different game styles did not significantly impact the take-over task completion time. All games were popular for different reasons,” said Lakier, a member of Waterloo’s Human-Computer Interaction (HCI) Lab.

“People were happy to play with strangers. So, for example, they said they could form impromptu relationships with other people on the road.”  new study, led by researchers from the University of Waterloo details three games created for level three and higher semi-autonomous vehicles. The researchers also made suggestions for many exciting types of in-car games for future exploration. Level three and higher semi-autonomous vehicles are those that have, at minimum, environmental detection capabilities and can make informed decisions for themselves.

“As autonomous vehicles start to replace conventional vehicles, occupants will have much more free time than they used to,” said Matthew Lakier, a PhD student in Waterloo’s School of Computer Science. “You could use time spent in commute to read a book, watch a movie, get ahead on work, or browse the internet. Still, not everything you do has to be all isolated.

“You will be able to play games with other people in autonomous vehicles nearby when the car is driving itself. The games will be imposed on top of the actual world, so drivers won’t have to take their eyes off the road.”

Self-driving cars have many intelligent technologies that help to keep them safe, and the researchers envision that in the future, vehicle-to-vehicle (V2V) communication and heads-up displays (HUDs) will also become standard features. V2V enables cars to let each other know where they are relative to each other on the road, and HUDs on the windshield keep drivers aware of the car’s speed and road conditions.

In developing the three games, the researchers first undertook an extensive literature review to identify gaps in previous research done about autonomous vehicles and found that not much attention has been given to cross-car games. They then developed a virtual reality (VR) driving simulator to render the car cabin, outside environment, and roadway with artificially controlled cars and intelligent computer-controlled players.

The VR driving simulator is designed as a framework to enable rapid prototyping of in-car games that leverage future technologies like V2V, full window HUDs, head tracking, and different input methods.

Twelve participants evaluated the three cross-car games. They played the games, with occasional take-over tasks, completed the Player Experience Inventory questionnaire to measure player experience, and answered questions in a semi-structured interview.

“Overall, the participants rated the games highly in immersion, there was a positive response to the incorporation of HUDs in the games, and the different game styles did not significantly impact the take-over task completion time. All games were popular for different reasons,” said Lakier, a member of Waterloo’s Human-Computer Interaction (HCI) Lab.

“People were happy to play with strangers. So, for example, they said they could form impromptu relationships with other people on the road.” 

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(Kunwar) Devender Singh is a trailblazing digital marketing expert and a seasoned tech virtuoso with over 18 years of industry experience. As a founding member of Digpu, India's leading independent news network, Devender has not only shaped the digital PR landscape but has also traveled across thousands of villages and cities, documenting the pulse of the nation through his blogs. His illustrious career has seen him at the helm of several major corporations, including Essel Group, HP and Videocon. After 12 years of making waves in Media, IT, and Telecom, Devender launched the groundbreaking 'Save Earth' initiative in 2011, aimed at curbing E-Waste. In 2015, Devender founded the Brave Hearts Welfare Foundation (BHWF), India’s pioneering suicide prevention lifeline for the Indian Armed Forces. His commitment to innovation continued with the 2017 launch of 'Digital Punch,' a globally recognized B2B/B2C lead generation company. A visionary leader and philanthropist, Devender Singh’s journey is a symphony of success, compassion, and technological excellence, continually pushing the boundaries of what is possible in the digital world.